Basically just a collection of GameObject … Notice the similarity to a scene file.On the Left: Basically a scene file looks like this, there are two GameObject and a PrefabInstance object representing a prefab On the right: This expands into all GameObjects when loaded plus the PrefabInstance in memory mentioned on previously.The PrefabInstance handle is a little more than a handle as it hold information about the location in the Transform hierarchy, List of overrides and deleted Components and a reference back to the Prefab asset it came from.How to make Cat Prefab inherit directly from Animal? How to insert new Mammal Prefab between Cat and Animal? How to make Cat Prefab no longer a Variant of Animal Prefab?Ĭan you make a Prefab a Variant of an existing other Prefab? How to make Cat Prefab a Variant of a new Animal Prefab? Resources and AssetBundles are affected.No change for Scene, have always been baked out at build time.Prefab Variant File in Assets Folder Prefab File in Library Folder Prefab File in Assets Folder Prefab File in Library Folder Tricks for working with Variant inheritance.Understanding the implications of nesting and overrides.Changes to Unity’s handling of Prefabs assets.Nesting and Overrides at Multiple Levels.Technical Deep Dive into the New Prefab System
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